refactor(Config): Removed unused property
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d2f47ad604
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1 changed files with 14 additions and 15 deletions
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@ -7,21 +7,20 @@ import (
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)
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type Config struct {
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LocalBackupPath string `json:"localBackupPath"`
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SQLConfig struct{
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EnableSQL bool `json:"enableSQL"`
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SqlType string `json:"sqlType"`
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SQLConfig struct {
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EnableSQL bool `json:"enableSQL"`
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SqlType string `json:"sqlType"`
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SqlAddress string `json:"sql-address"`
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SqlPort uint16 `json:"sql-port"`
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Database string `json:"database"`
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DbUser string `json:"db-user"`
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SqlPort uint16 `json:"sql-port"`
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Database string `json:"database"`
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DbUser string `json:"db-user"`
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DbPassword string `json:"db-password"`
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} `json:"sqlConfig"`
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FolderToBackup []struct{
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BackupName string `json:"backupName"`
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FolderPath string `json:"folderPath"`
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FolderToBackup []struct {
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BackupName string `json:"backupName"`
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FolderPath string `json:"folderPath"`
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RemoteStorageType string `json:"remoteStorageType"`
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RemoteTargetPath string `json:"remoteTargetPath"`
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RemoteTargetPath string `json:"remoteTargetPath"`
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CreateLocalBackup bool `json:"createLocalBackup"`
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LocalTargetPath string `json:"LocalTargetPath"`
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} `json:"foldersToBackup"`
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@ -37,12 +36,12 @@ func readConfig() []byte {
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return file
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}
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func CheckIfConfigExists(){
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func CheckIfConfigExists() {
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logger := Logging.DetailedLogger("ConfigHandler", "CheckIfConfigExists")
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if _, err := os.Stat("config/config.json"); os.IsNotExist(err){
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if _, err := os.Stat("config/config.json"); os.IsNotExist(err) {
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_, fileErr := os.OpenFile("config/config.json", os.O_CREATE, 0775)
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if fileErr != nil{
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if fileErr != nil {
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logger.Fatal(fileErr)
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}
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generateDefaultConfig()
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@ -79,4 +78,4 @@ func GetConfig() Config {
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}
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return config
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}
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}
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